In this episode, Woody and Josué discuss using games for educational purposes with Erica Sanders from FunAgain games https://funagain.com/pages/ashland-retail. We discuss how the pandemic has impacted the board game industry and also how we can still find ways to have fun in the midst of a global crisis. Be sure and visit the Ashland FunAgain Games Facebook page as well: https://www.facebook.com/funagainashland/
One thing I really enjoy about Rolling for Change is getting the opportunity to talk with so many amazing gamers and therapists. Every person offers a new doorway and perspective on how games make a difference in our lives. I reached out to Sophie Berkley because she was featured in a new article that spoke of using games in therapy. The discussion that came from this, opened up a new way of seeing games, thanks to the lens of synergetic play therapy. In our discussion here, Sophie, Josue and myself (Woody) discussed so many aspects of play therapy and how games have a role in therapeutic process. It was a thoroughly enjoyable discussion and I hope that it opens you to yet another understanding on the impact of gaming.
Here is the website for Growing potential: https://www.growingpotentialnow.com/
In this episode of Rolling for Change, Woody chats with Jonathan Gilmour, Doug Levandowski, and Spenser Starke about the newest iteration of the Kids on Bikes series, “Kids on Brooms”. We are excited to get this opportunity to talk about Kids on Brooms and find out more about the makers of this promising new addition to your game library. We also spend some time discussing other impactful RPGs and we never mention Monopoly……………………………………………………………………….. (Drink!)
In this episode of Rolling for Change, Josue and Woody talk with game designer Mads Floe about his print an play game Vaccine. Mads made this game available to others as a free print and play to help us have something to do during our social isolation and quarantining. Mads talks about how the game was created, the impact that social isolation is having on him, and his understanding of viruses and how they impact his game. Click the link below to get your copy and find out more.
In this episode Brian interviews Adelle about her first time playing a role playing game. This is a discussion about Adelle’s experience with Kids on Bikes. Brian discusses the benefits of role playing and explores its impact on Adelle. Its a great discussion and perhaps it will give you insight into how role playing games allow us to roll for change.
Afterlife: Wandering Souls is a role playing game set after death. The game offers 2 key characteristics that caused it to be brought to our attention: 1) It deals with the discovery of lost memories as well as spiritual discovery of your character, and 2)It offers a great sand box for creating stories and allows for multiple worlds in one system. Woody had a discussion with creator Elizabeth Chaipruditkul about the inspiration for the game, and the potential uses of such a game in teaching us about ourselves. We feel certain that you will want to go out and buy this game following this discussion. https://www.angryhamsterpublishing.com/product/afterlife-wandering-souls/