In this episode of Rolling for Change, Brian, Ginger, Suzi and Woody discuss the nature of self talk in gaming and the role it can play in sapping our energy and bringing down our gaming experience. They also suggest ways to mitigate this experience, and ways to combat negative self talk, both at the table and in your daily life.
In this episode of Rolling for Change we talk to Adam Davis and Adam Johns, founders of Game to Grow. We will be discussing the evolution of therapeutic role playing and also the launch of their first Kickstarter “Critical Core” We had a great discussion and I believe you, dear listener, are going to learn a lot and roll for change with us. Go, listen!
Have you ever noticed how many times games show up in the media we watch. Its actually overwhelming. After recording this episode I became hyper aware of all of the times games are presented in media. As a culture we rarely talk about why they are there? What purpose do they serve? This episode is an exploration of that topic, along with the 3 of us geeking out about games that were created by media, as well as the intersection between media and gaming. It was a fun discussion and I think we all walked away with a new appreciation for the place games hold. I hope that is your experience as well.
It’s episode 30 and it has taken us some time to get here. We will really celebrate when we hit 50. Nevertheless we can celebrate the 8th birthday of Geek Therapy by talking about Acquisition Disorder. On this episode, Ginger and Brian, Suzi, and Woody discuss just what an acquisition disorder is, what impact it has, and how we are impacted by the gaming monster of greed. Perhaps in the end we encourage getting more games, but hopefully we identify some important areas of discussion about game ownership.
The subject of games that change our lives is really the subject of nearly every episode of Rolling for Change, but in this case we talk about our own life changing experiences with gaming as well as stories from other amazing gamers who have shared their personal narratives with us. Games can and do sit at the intersection of pivotal life turns. Join us for this discussion into how those dynamics have played out for each of us personally.
In this episode, Brian, Josue and I discuss the concept of cheating in games. Whether we acknowledge it or not, deception is a life skill. From as early as 2 we learn that fake crying may result in getting what we want. It is later through the structure of social learning that this habit becomes less cute and more annoying, that the external world starts to punish this behavior and reinforce honesty. As a result, we get more tricksy, more wiley in our lies. By the time we are adults, we are programmed by deceptive ad campaigns that suggest using this mouthwash and that deodorant will make your life better. It is not surprising that unchecked cheating in games result in more crafty cheaters. However, most of us would say that cheating is not in the spirit of playing games with others. Subversion of the rules for a personal agenda is often seen as outside of the boundaries of good taste and ethical gamesmanship. It’s a briar patch of controversy that we can dig into and perhaps gain some better understanding. This episode can start that discussion and hopefully provide some insight into cheating behaviors. The dice are loaded and the deck is stacked in this episode of Rolling For Change.