Creativity plays a huge role in our gaming experiences but we don’t always realize the ways in which it impacts us. This discussion between Brian, Josue and myself is not definitive in any way shape or form. Instead it is an exploration of the concept of creativity in games. I believe we will turn to this idea in future discussions and this is a starter discussion for this topic. We hope that you will enjoy our discussion and that it shines some light on your personal experience with creativity and gaming.
Hello fellow rollers,
In this episode I am interviewing Isaac Bluefoot of Dragonflowerink.com about his recent Kickstarter for Omenquest. I hope all of you will go to this website and join in on getting this game to its goal. In the meantime, the discussion we had here was truly enlightening and I think you will really enjoy where our discussion takes us.
In this episode, Brian, Josue and I discuss the concepts of Analysis Paralysis and Anticipation of Play. At a recent convention I had the realization that there is a familiar cartography of states of mind during game play. If we can talk about the states of mind we enter when gaming, and talk about how we respond to those states of mind, then we will find a better way to ‘be’ in games, and ultimately a more peaceful way of addressing our world. I’m not sure that we can go from Concordia to World Peace, but its a start right? So check out the discussion and let us know what you think. What are the states of play that you experience and how do they impact your perception of events around you? Drop us a note on the forums, or tweet out at us. Also don’t forget to follow our twitter feed for daily updates and game information.
In this episode of Rolling for Change we talk to Jeff Garst of the Spielbound Café in Omaha, Nebraska about his work using games in teaching and outreach. We also geek out about our time at Dicetower Con 2018. Ive been to a few of the major cons, but Dicetower Con is probably my favorite- large enough to feel like you are really at a special gathering, small enough to develop con family, and located in the heart of my favorite tourist city, Orlando Florida.
Coming up soon we will finally air our show about the cooperative card game, Hanabi, and we are developing an episode that explores games that develop creative muscle.
Contact us by emailing gamers@rollingforchange, or follow us on twitter, we are @rollforchange.
Keep on Rolling for Change
2 episodes in 2 weeks…wow! I don’t know about getting 1 out per week, but we will endeavor to create more content more often.
This episode is about what it is like to teach a game. I believe this is a core skill for tabletop gamers. Sometimes the quality of the teaching determines the quality of our experience of a game. It is this skill that we turn to in todays discussion. The verdict is still out for me. Being a good teacher is a combination of; really knowing the game, being able to present it in a clear way, hopefully engaging the players in the theme as much as possible, balancing when to take the training wheels off (moving from teacher to player), and finding moments in the game to leave an opening for personal discovery or aha moments within the play of the game. If you are really good you might even facilitate a situation in which your student rolls for change and becomes a master (at least for the moment).
Thanks for listening to Rolling for Change. We have some great new content coming for you in the next few months. In this episode of Rolling for Change, Brian and Woody discuss how conflict plays a role in our game experiences and how we respond to that conflict. This will likely be one of many discussions about conflict, but its a start. Please let us know any areas of conflict you would like us to address in the future. Contact us email@example.com or at our twitter feed @rollforchange.