In this episode of Rolling for Change, Woody chats with Jonathan Gilmour, Doug Levandowski, and Spenser Starke about the newest iteration of the Kids on Bikes series, “Kids on Brooms”. We are excited to get this opportunity to talk about Kids on Brooms and find out more about the makers of this promising new addition to your game library. We also spend some time discussing other impactful RPGs and we never mention Monopoly……………………………………………………………………….. (Drink!)
In this episode of Rolling for Change, Josue and Woody talk with game designer Mads Floe about his print an play game Vaccine. Mads made this game available to others as a free print and play to help us have something to do during our social isolation and quarantining. Mads talks about how the game was created, the impact that social isolation is having on him, and his understanding of viruses and how they impact his game. Click the link below to get your copy and find out more.
Today on Rolling for Change, Brian and I get a chance to talk with Hawke Robinson, founder of RPG Research and RPG Therapeutics. Admittedly, we had some sound issues about 1/4 way in, but it takes nothing away from the interview. Hawke talks with us about the history of his research and company, and how RPGs can be used as therapeutic tools. Hawke also takes us on a short ride through his history with role playing. Hawke calls it a firehose of information. We agree, prepare to get blasted.
In this episode Brian interviews Adelle about her first time playing a role playing game. This is a discussion about Adelle’s experience with Kids on Bikes. Brian discusses the benefits of role playing and explores its impact on Adelle. Its a great discussion and perhaps it will give you insight into how role playing games allow us to roll for change.
Afterlife: Wandering Souls is a role playing game set after death. The game offers 2 key characteristics that caused it to be brought to our attention: 1) It deals with the discovery of lost memories as well as spiritual discovery of your character, and 2)It offers a great sand box for creating stories and allows for multiple worlds in one system. Woody had a discussion with creator Elizabeth Chaipruditkul about the inspiration for the game, and the potential uses of such a game in teaching us about ourselves. We feel certain that you will want to go out and buy this game following this discussion. https://www.angryhamsterpublishing.com/product/afterlife-wandering-souls/
Sometimes we need to reach out to others. We need to engage in social pursuits and connection, even when we are not social distancing, but especially now in the midst of a global pandemic. In this episode we discuss the many ways that you can still game in the midst of social isolation.