In this episode, Brian and Woody discuss with Sean K Reynolds the Consent in Gaming document, recently released on Drive Thru RPG. Sean K Reynolds and Shanna Germain wrote this pdf to assist GMs and players alike to develop consensual games. Perhaps this is an oft missed discussion, but there are situations that come up, especially in role playing, where a contract for ethical and consensual play is necessary and will serve to enhance the experience of all players at the table. We hope you will come away all the wiser after you listen. We highly encourage you to go to: https://www.drivethrurpg.com/product/288535/Consent-in-Gaming?term=consent+in+ and down load this primer on what safe play can and should look like.
This time around we are talking with Joie Martin, author of free-form LARPS and founder of Drowning Moon Studios. Join Brian, Joie and Woody for a brief exploration into the world of larping and learn more about Joie’s larps at Drowning Moon. This whole episode will make you want to go LARP- so go do it. Report back here afterwards so we can compare notes and discuss all the things.
In this episode Brian, Ginger, Suzi and Woody discuss the ways that gaming creates community and friendship. We have discussed this topic a few times in the past, but this time around its probably more personal. The episode takes a few turns as we talk about why we game, and how games have become the cement of our community.
In this episode we discuss the challenges of adapting play therapy and game therapy to the social milieu of evidence based practice. We also discuss games that are easily usable in building a therapeutic gaming practice. In all honesty, there is a lot to digest in this discussion. Even with our 90 minute discussion, we only barely scratched the surface of the conversation that is possible. Nevertheless I believe, dear listeners, that this discussion will help you on your trek to unravel some of the underlying mechanisms at play in gaming, and you may walk away with more awareness of how games can be used as therapeutic tools.
Best wishes and happy listening!
In this episode we get the opportunity to hear from Jack Berkenstock about his work in the Bodhana group. Together we talk about the therapeutic use of all sorts of games, the state of gaming as a tool for therapeutic growth, and many other areas. This episode is for gamers as well as therapists who use games as part of their practice. Its also the interview that made me go and purchase tickets for a trip to Harrisburg Pennsylvania to go to the convention that Bodhana is running: Save Against Fear. Listen to this podcast and then come join us in October.
In 100 years, none of this will matter. At Geek Therapy we are fond of saying media matters, and it does, but it is perhaps a temporary state of being that finds meaning in those things we consume. We self identify often with what we own. We say; This is me! This is who I am! But then when we discard those self identifying consumables; ‘the things’ we are easily thrown back on the question of who am I if not my clothes, my musical taste, my games, etc. In Hindu texts they talk of neti neti which means ‘not this, not that’. The direction is to ask yourself the question ‘who am I?’ over and over again in a sort of spiral towards identification of the true self as we strip off the layers of things and identities that we have taken on. There is really no end to the progression as we keep coming to the conclusion that I am not this, and I am not that.
Moving has placed me in a very visceral Neti Neti experience. This podcast is a direct expression of that. I doubt that we answer any burning questions herein. More likely its about a spiral of identity loss that I was feeling as I began to discard stuff and reset my life in a new home. I hope that the discussion has some resonance for you, or at least that we provide some momentary entertainment.