Due to the length of the sessions our band of merry pranksters used, most episodes will be quickly followed by the next one. At the end, you will also find a short debrief from episodes 7 and 8.
When we started this Kids on Bikes campaign, all we knew is that we each wanted to game, and we wanted to do so with a consciousness towards how character development in RPGs, can play into a bigger picture. The bleed into the game and the bleed out are kind of amazing to watch. If you want real echoes of yourself, create a podcast in which you take all sorts of chances. This game was played during the pandemic and it brought the 4 of us, (5 if you count Sally), a lot of joy. We hope that our game does this for you as well.
Last year, Brian, Josue, and Woody got to have a very enlightening discussion with Allen Turner; creator of the game Edrighor. The sound is a little off at times, but this one could not be left in the can as it is too important. Allen was a gracious guest and offered us lots of jumping-off places in our discussion. Please go check out his website and blog and then buy a copy of Edrighor! https://council-of-fools.com/blog/ehdrigohr-rpg/
This is the 6th episode in our Cricket Falls story. Initially these were supposed to be a separate podcast, but as it felt that it fit in with the overall tenor of Rolling for Change, we figured we would shop it here first. The podcast when it does have a home, will be called Shrinks on Bikes, an homage to the fact that those of us playing are all mental health professionals. We play for fun and we play to learn about ourselves and our process. You can’t very easily claim that you know the therapeutic uses of an rpg without at least first embedding yourself in that system. So we did. You dear listeners are the fortunate, because you get to see the process. It is growth for us all, and hopefully as entertaining for you as it was for us
The backlog of episodes for Cricket Falls is pretty large, but I am working to crank out at least 1 a week. For those who missed the first episode, this was my first attempt at creating a narrative rpg. I used the Kids on Bikes system due to its rules lite nature and the very useful structure for developing story and relationship. It is still one of my favorite systems, and it gives us all a chance to be kids, or at the very least contact some childhood trauma.
The production of the show is a little bit garage band. The players are happily clicking away, clocks are chiming, chairs are squeaking. Where possible this has been edited. Despite the bumps and issues, we are presenting these live plays because we had a great time with them. They got each of us through perhaps the most challenging part of the pandemic. We also each got a chance to explore and process our experiences as we went along. Where possible, we are providing those debriefs, but they won’t be in every episode. Many of our meetings were 3-4 hours long, and debriefs were at the end. So when there is a debrief it will be at the back end of the episode most likely.
We hope you are enjoying this crazy little adventure. Keep on role playing for change!
Part 2 of the third session of our Cricket Falls story.